Clockwork, Steed

Gleaming gears whir and buzz in an orchestra of motion whenever this red-eyed steed moves.

Clockwork Steed CR 6

XP 2,400
N Large construct (clockwork)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +0


AC 20, touch 12, flat-footed 17 (+1 Dex, +2 dodge, +8 natural, –1 size)
hp 74 (8d10+30)
Fort +2, Ref +5, Will +2
Immune construct traits
Weaknesses vulnerable to electricity


Speed 50 ft.
Melee bite +14 (1d8+7), 2 hooves +9 (1d6+3)
Space 10 ft.; Reach 5 ft.
Special Attacks powerful kick, trample (1d6+7, DC 21)


Str 24, Dex 13, Con —, Int —, Wis 10, Cha 1
Base Atk +8; CMB +16; CMD 29 (33 vs. trip)
Feats Improved InitiativeB, Lightning ReflexesB
SQ difficult to create, swift reactions, winding


Powerful Kick (Ex)

As a standard action, the clockwork steed can make two hoof attacks with its rear hooves; if both hit, it can perform an awesome blow combat maneuver as the Awesome Blow feat. A clockwork steed gains a +4 racial bonus on this combat maneuver check.


Environment any land
Organization solitary
Treasure none

These tireless constructs were designed by engineers as a replacement for normal horses. They can gallop ceaselessly for hours or even days if required. In addition to their endurance, clockwork steeds pack a powerful physical punch—blows from their hooves can send smaller creatures flying. Though many riders enjoy the unquestioning way that clockwork steeds accept commands from their riders, others find these steeds’ lack of personality frustrating. Unlike normal horses, a clockwork steed lacks the ability to create a bond with its rider.

Clockwork, Charger

Clockwork chargers are constructed to wreak greater mechanized terror on the battlefield. A clockwork charger has the advanced simple template and is specially equipped for enhancing mounted charges or making such charges even without a rider by way of its pivoted lance.

A clockwork charger has a pivoted latch large enough to support a lance and allows even those who are not proficient with a lance to use it as if they were. Furthermore, the clockwork charger is proficient with any lance equipped in the pivot and gains the undersized weapon special ability.

Clockwork Steed Construction

The creator of a clockwork steed must start with crafted clockwork pieces worth 3,000 gp. When building a clockwork charger, the pivot can be built for any size lance, typically Medium.

CL 12th; Price 29,000 gp (33,500 for a clockwork charger)


Feats Craft Construct; Spells bull’s strength and geas/quest; Special creator must be at least caster level 12th; Skill(s) Craft (clockwork) DC 20; Cost 16,000 gp (18,750 for a clockwork charger)

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.

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