Clockwork Soldier

Cogs and gears are visible in the gaps of this metallic creature’s armor. It wields a polearm as it stands ready at attention.

Clockwork Soldier CR 6

XP 2,400
N Medium construct (clockwork)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +0


AC 20, touch 14, flat-footed 16 (+2 Dex, +2 dodge, +6 natural)
hp 64 (8d10+20)
Fort +2, Ref +6, Will +2
DR 5/adamantine; Immune construct traits
Weaknesses vulnerable to electricity


Speed 30 ft.
Melee* +1 halberd +18/+13 (1d10+13/x3)
Special Attacks latch


Str 28, Dex 15, Con —, Int —, Wis 11, Cha 1
Base Atk +8; CMB +17 (+19 disarm); CMD 31 (33 vs. disarm)
Feats Improved InitiativeB, Lightning ReflexesB
SQ efficient winding, proficient, standby, swift reactions


Efficient Winding (Ex)

A clockwork soldier can function for 2 days per Hit Die every time it is wound.

Latch (Ex)

Clockwork soldiers have specially designed hands that easily grasp and lock onto weapons and objects. A soldier can attempt to disarm or grapple as a standard action without provoking an attack of opportunity, and it receives a +2 bonus on disarm checks. In addition, it receives a +2 bonus to CMD against attempts to disarm it.

Proficient (Ex)

A clockwork soldier is proficient with all simple and martial weapons.

Standby (Ex)

A clockwork soldier can place itself on standby as a standard action. While on standby, a clockwork soldier cannot move or take any actions. It remains aware of its surroundings but takes a -4 penalty on Perception checks. Time spent on standby does not count against the soldier’s wind-down duration. A clockwork soldier can exit standby as a swift action—if it does so to initiate combat, it gains a +4 racial bonus on its Initiative check.


Environment any
Organization solitary, pair, trio, troop (3-8), or company (9-12 plus 1-4 clockwork servants)
Treasure standard (+1 halberd, other treasure)

The clockwork soldier is a mechanical mercenary that fights to the death for its creator. With the ability to wield most weapons with full proficiency, clockwork soldiers are versatile and wholly unpredictable foes. Most are armed with magic weapons—a +1 halberd being the most common armament.

Clockwork soldiers are among the most efficient constructs of their kind. They are ideal for sentry and guard duty. Clockwork soldiers have the same basic shape as a human. They are 6 feet tall and weigh 500 pounds.

Editor’s Note

This creature seems to have an error in the Melee attack line and should read as follows: Melee +1 halberd +18/+13 (1d10+14/x3)

Clockwork Soldier Construction

The creator must start with crafted clockwork pieces worth 1,000 gp; the cost of the soldier’s weapon is not included in this price.

CL 12th; Price 37,000 gp


Feats Craft Construct; Spells geas/quest and heroism; Special creator must be at least caster level 12th; Skill(s) Craft (clockwork) DC 20; Cost 19,000 gp

Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 3 © 2011, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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