Clockwork Servant

This four-armed, human-sized clockwork construct balances on three legs that rise into a central body.

Clockwork Servant CR 2

XP 600
N Medium construct (clockwork)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +0


AC 16, touch 14, flat-footed 12 (+2 Dex, +2 dodge, +2 natural)
hp 31 (2d10+20); fast healing 2
Fort +0, Ref +4, Will +0
Immune construct traits
Weaknesses vulnerable to electricity


Speed 30 ft.
Melee slam +6 (1d4+6)
Ranged net +4 (entangle)


Str 19, Dex 14, Con —, Int —, Wis 11, Cha 1
Base Atk +2; CMB +6; CMD 20
Feats Improved InitiativeB, Lightning ReflexesB
SQ repair clockwork, swift reactions, winding


Net (Ex)

As a standard action, a clockwork servant can launch a net from its shoulder. The launcher itself can contain up to five nets—loading a folded net into the launcher is a standard action. Some clockwork servants are outfitted with masterwork or even magic nets, although the clockwork servant presented here is armed with standard nets.

Repair Clockwork (Ex)

Clockwork servants are adept at repairing other clockwork constructs. As a standard action that does not provoke an attack of opportunity, a clockwork servant can repair damage done to either itself or an adjacent clockwork creature, healing 1d10 points of damage to the target.


Environment any
Organization solitary, team (2-4), or squadron (5-10)
Treasure none

Since clockwork engineers can’t always be present to make sure their devices are working at full capacity, the clockwork servant was invented to serve that role. Clockwork servants excel at repairing themselves and other clockworks on the battlefield, proving useful for skirmishes and campaigns alike.

Rumors of clockwork servants with magically imparted intelligence persist among explorers of certain strange ruins—while no smarter than the average human, such “awakened” clockwork servants have skills and feats as appropriate for their Hit Dice (Disable Device +7, Perception +2, and Skill Focus (Disable Device) for most intelligent clockwork servants), and are said to serve in more complex roles than mere repair workers. An intelligent clockwork has an Intelligence score of 11 and can speak one language.

Clockwork servants are about 5 feet tall and weigh over 400 pounds.

Clockwork Servant Construction

The creator of a clockwork servant must start with crafted clockwork pieces worth 500 gp.

CL 12th; Price 7,500 gp (13,500 for an intelligent servant)


Feats Craft Construct; Spells geas/quest and make whole; Special creator must be at least caster level 12th; Skill(s) Craft (clockwork) DC 20; Cost 4,000 gp (7,000 for an intelligent clockwork servan)

Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 3 © 2011, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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