Clockwork Mage, Wrathplated

Fire dances across the surface of this faceless construct and the crystal wand set into its chest.

Wrathplated Clockwork Mage CR 10

XP 9,600
N Medium construct (clockwork)
Init +9; Senses darkvision 60 ft., low-light vision; Perception +2

DEFENSE

AC 25, touch 17, flat-footed 18 (+5 Dex, +2 dodge, +8 natural)
hp 102 (15d10+20)
Fort +5, Ref +12, Will +7
Defensive Abilities opposition school resistance; DR 5/adamantine; Immune construct traits; SR 20
Weaknesses vulnerable to electricity

OFFENSE

Speed 30 ft.
Melee 4 slams +18 (1d4+3 plus 2d6 fire)
Special Attacks infused attack, wand magic

STATISTICS

Str 16, Dex 21, Con —, Int —, Wis 14, Cha 1
Base Atk +15; CMB +18; CMD 35
Feats Improved Initiative B, Lightning Reflexes B
SQ difficult to create, runeplated, swift reactions, winding

SPECIAL ABILITIES

Wand Magic (Su)

A wrathplated clockwork mage’s wand crystal allows it to cast spells as if using a spell trigger magic item (CL 9th). It can cast 1st-level spells at will, 2nd-level spells four times per day, and 3rd-level spells twice per day.

Evocation: 1stmagic missile, shocking grasp (DC 11); 2nd—; gust of wind (DC 13), scorching ray; 3rdfireball (DC 14)

ECOLOGY

Environment any land
Organization solitary
Treasure none

This creature uses a clockwork mage as the base creature.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Construct Handbook © 2018, Paizo Inc.; Authors: Brian Duckwitz, Andrew Hoskins, Nathan King, Kris Leonard, Luis Loza, Adrian Ng, Tom Phillips, Alex Riggs, and Nicholas Wasko.

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