Clockwork Hound

Two emerald crystal eyes stare out from this artificial hound’s brass-, bronze-, and iron-forged body.

Clockwork Hound CR 5

XP 1,600
N Small construct (clockwork)
Init +8; Senses darkvision 60 ft., low-light vision, scent; Perception +3


AC 18, touch 17, flat-footed 12 (+4 Dex, +2 dodge, +1 natural, +1 size)
hp 43 (6d10+10)
Fort +2, Ref +8, Will +5
DR 5/adamantine; Immune construct traits
Weaknesses vulnerable to electricity


Speed 50 ft.
Melee 2 bites +13 (1d6+6 plus trip)
Special Attacks swift bite


Str 22, Dex 18, Con —, Int —, Wis 16, Cha 1
Base Atk +6; CMB +11; CMD 27
Feats Improved InitiativeB, Lightning ReflexesB
Skills Survival +11 (+19 when tracking by scent); Racial Modifiers +8 Survival (+16 when tracking by scent)
SQ chest container, difficult to create, efficient winding, expert tracker, swift reactions


Chest Container (Su)

The chest cavity of a clockwork hound can be opened to expose a 6-inch-cube storage area that can hold up to 10 pounds of items. If a contained item is a magical necklace, ring, or ioun stone, then the hound gains the benefits of the item as though it were worn, but the hound can benefit from the effects of only one such item at a time (chosen by the person who placed the items inside). A clockwork hound can open or close its chest cavity as a swift action, depositing any items within onto the ground under it.

Efficient Winding (Ex)

A clockwork hound can function for 2 days per Hit Die every time it is wound (12 days for the typical clockwork hound).

Expert Tracker (Ex)

The hound gains a +8 racial bonus on Survival checks, and an additional +8 bonus when tracking by scent.

Swift Bite (Ex)

When a clockwork hound makes a full attack, it can make two bite attacks.


Environment any
Organization solitary, pair, or pack (3–8)
Treasure none

Clockwork hounds are artificial approximations of canine companions that operate much like their living counterparts but never die of natural causes. They can work in packs or alone, in accordance with the instructions imparted by their operators. Whether their operators are alive or dead is of little consequence to these constructs, which proceed based on the last instructions provided.

Like clockworksoldiers, clockwork hounds have long activity cycles due to the lessened winding requirements of their lighter frames.

Their chest cavities are used to storage goods instead of for reinforcement. They are used primarily for delivery missions, but work equally well as retrievers. They’re occasionally used for sentry duty, or more rarely, defense, and are most often seen in the company of similarly tasked constructs such as clockwork soldiers and guardians. A clockwork hound stands 2-1/2 feet tall at its shoulders and weighs 300 pounds.

Clockwork Hound Construction

The creation of a clockwork hound is a delicate process, requiring fine work in order to provide the necessary space for the hound’s storage bay. The creator of a clockwork hound must start the process with crafted clockwork pieces worth 750 gp.

CL 12th; Price 30,000 gp


Feats Craft Construct; Spells expeditious retreat, geas/quest, and secret chest; Special creator must be at least caster level 12th; Skill Check(s) Craft (clockwork) DC 20; Cost 15,375 gp

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.

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