A rat watches you motionlessly from its dead black eyes. Small spasms seem to vibrate beneath portions of its skin from time to time.
CLOCKWORK SCOUT CR 1/2
Speed 40 ft.
Melee slam +1 (1d6-2)
Space 2-1/2 ft.; Reach 0 ft.
Clockwork scouts are constructed to resemble small animals such as badgers, dogs, or cats. Often, their inner wood and metal workings are covered by an animal’s pelt, while their frame is specially constructed to help reinforce the illusion that they are an animal. A character must succeed on a DC 15 Knowledge (nature), Perception or Survival check to notice that the scout is not an actual animal.
Organization solitary or squad (2–8)
Clockwork scouts prefer to attack from ambush. Often, they climb trees and leap down upon opponents. If they come across an enemy camp, the brain gear may direct them to sneak into the camp and steal equipment or carry off water, food, and other necessities. Usually, the brain gear prefers to hold scouts back from combat. Only if the scouts have a chance to strike from a devastating ambush does the brain gear order them into battle.
Section 15: Copyright Notice
Clockwork Scout from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Mike Mearls and Scott Greene.