Clockwork Soldier, Riot Suppressor

Riot Suppressor CR 6

XP 2,400
N Medium construct (clockwork)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +13

DEFENSE

AC 21, touch 12, flat-footed 19 (+2 Dex, +6 natural, +3 shield)
hp 72 (8d10+28)
Fort +2, Ref +4, Will +2
Defensive Abilities hardness 10; Immune construct traits
Weaknesses vulnerable to critical hits, vulnerable to electricity

OFFENSE

Speed 30 ft.
Melee mwk warhammer +18/+13 (1d8+9 nonlethal/×3 plus 1d6 nonlethal)
Ranged integrated stun gun +10 touch (1d8 nonlethal) or semi-automatic integrated stun gun +8/+8 touch (1d8 nonlethal)
Special Attacks charge weapon

TACTICS

During Combat Riot suppressors move directly into melee, attacking foes with their warhammers to deal nonlethal damage. When they make a full attack, they attack with the warhammer and the stun gun on semi-automatic fire, but the stun gun attacks resolve as secondary attacks and thus take a –5 penalty on attack rolls (this penalty is not included in the stats above).

Morale Riot suppressors fight until destroyed.

STATISTICS

Str 28, Dex 15, Con —, Int 10, Wis 11, Cha 1
Base Atk +8; CMB +17; CMD 29
Feats Alertness, Improved Initiative, Shield Focus, Toughness
Skills Perception +13, Sense Motive +13
Languages Common
Gear heavy steel shield, masterwork warhammer

SPECIAL ABILITIES

Integrated Stun Gun (Ex)

A riot suppressor has a stun gun integrated into its left eye. It treats attacks with this weapon as natural attacks and cannot make iterative attacks with it.

An integrated stun gun can still be targeted by effects that target manufactured weapons but cannot be harvested for use outside of the robot’s body. An integrated stun gun does not provoke an attack of opportunity when it is fired.

It deals 1d8 nonlethal damage on a hit and can be fired as a semi-automatic weapon. On a successful critical hit, the robot can attempt a free trip combat maneuver check against the target; this attempt doesn’t provoke attacks of opportunity.

Merciful Weapon (Ex)

Any metal melee weapon wielded by a riot suppressor becomes charged with energy that deals an additional 1d6 points of nonlethal damage on a hit. A riot suppressor takes no penalty on attack rolls when it uses a melee weapon to deal nonlethal damage.

ABOUT

Environment any
Organization solitary, pair, or riot squad (3–10)
Treasure none

Some enlightened societies have devised specially programmed clockwork soldiers designed to break up fights and enforce the peace without resorting to lethal force. They might use their combat prowess to knock foes unconscious for incarceration or merely to forestall the threat of further violence and simply remove combatants from where they might be causing trouble and endangering others.

Section 15: Copyright Notice

Mechanical Monsters © 2023, Legendary Games; Authors: Jason Nelson, Tom Phillips, Mike D. Welham, Matt Goodall, Alex Riggs, Matt Daley.

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