Clockwork Soldier, Enlightened

Enlightened Clockwork Soldier CR 8

XP 4,800
NE Medium construct (augmented, clockwork)
Init +6; Senses darkvision 60 ft., lifesense 60 ft., low-light vision; Perception +0


AC 20, touch 14, flat-footed 16 (+2 Dex, +2 dodge, +6 natural)
hp 64 (8d10+20)
Fort +2, Ref +6, Will +2; +4 vs. enchantments
DR 5/adamantine; Immune construct traits
Weaknesses susceptible to mind-affecting effects, vulnerable to electricity


Speed 30 ft.
Melee +1 halberd +18/+13 (1d10+13/×3)
Special Attacks latch
Spell-like Abilities (CL 8th, concentration +10)

  • 4/day—mind thrust IV (DC 15)
  • 3/day—mind probe (DC 16), mindlink (DC 13), telekinesis (DC 17)
  • 1/day—mental block (DC 14)


Str 28, Dex 15, Con —, Int 15, Wis 11, Cha 10
Base Atk +8; CMB +17 (+19 disarm); CMD 31 (33 vs. disarm)
Feats Cleave, Combat Casting, Combat Reflexes, Improved InitiativeB, Lightning ReflexesB, Power Attack
Skills Intimidate +8, Knowledge (arcana) +10, Perception +8, Spellcraft +10
SQ artificial soul, efficient winding, phrenic stone, proficient, standby, swift reactions
Languages Aklo, Common; telepathy 100 ft.


Environment any
Organization solitary, pair, trio, troop (3–8), or company (9–12 plus 1–4 clockwork servants)
Treasure standard (+1 halberd, other treasure)

This armored clockwork being moves with an uncanny intentionality, patiently evaluating the situation.

While ordinary clockwork soldiers are essentially mindless, some have been awakened to true sentience. Infused with powerful psychic energy, enlightened constructs have access to strange and deadly mental powers. Highly intelligent and secretive, these constructs typically serve as henchmen to powerful psychics or sorcerous cabals.

Section 15: Copyright Notice

Mechanical Monsters © 2023, Legendary Games; Authors: Jason Nelson, Tom Phillips, Mike D. Welham, Matt Goodall, Alex Riggs, Matt Daley.

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