Clockwork Gunslinger

Clockwork Gunslinger CR 7

XP 3,200
N Medium construct (clockwork)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +0


AC 20, touch 15, flat-footed 15 (+3 Dex, +2 dodge, +5 natural)
hp 69 (9d10+20)
Fort +3, Ref +8, Will +3
Immune construct traits
Weaknesses vulnerable to electricity


Speed 30 ft.
Melee slam +14 (1d6+7)
Ranged pistol +12 (1d8/×4)
Special Attacks captive time


Str 20, Dex 16, Con —, Int —, Wis 11, Cha 1
Base Atk +9; CMB +14; CMD 29
Feats Deadly Aim B, Improved InitiativeB, Lightning ReflexesB, Point-Blank ShotB, Precise ShotB
SQ difficult to create, integrated clockwork pistol, swift reactions, winding


Captive Time (Ex)

Once per hour, a clockwork gunslinger can rotate its built-in hourglass as a swift action to instantly reload its pistol and gain the effects of haste for 1 round.

Additionally, the first time a clockwork gunslinger confirms a critical hit against an opponent, its hourglass shatters and each creature within a 30-foot radius of the clockwork gunslinger must succeed at a DC 14 Fortitude save or be slowed as per the slow spell for 3 rounds. Once the hourglass is shattered, the clockwork gunslinger is unable to use this ability until a new hourglass is installed. This save DC is Constitution-based.

Integrated Clockwork Pistol (Ex)

One of a clockwork gunslinger’s arms ends in an integrated clockwork pistol.

This weapon cannot be disarmed, sundered, or removed. It is fed bullets automatically from an internal cache inside the clockwork’s body. Its programming grants Deadly Aim, Point-Blank Shot, and Precise Shot as bonus feats.


Environment any
Organization solitary, pair, or squad (3–8)
Treasure none

One of this slim construct’s arms ends in a whirling clockwork pistol, and a crystalline hourglass fits snugly between its pectoral armor plates.

Clockwork gunslingers are efficient sharpshooters, eliminating foes before they can draw close enough to prove a threat. Their primary design is to serve as guards, either for a specific location, for a particular person, or patrolling bustling streets of a city, but their creators often use them for assistance on missions that involve extracting high-value targets from dangerous locations. The constructs’ standard operating procedure is to evaluate a situation and engage in combat only if their own safety or that of whatever they are guarding is threatened.

Inside a clockwork gunslinger’s hardened chassis, a large cache of bullets and powder is automatically fed into its pistol. Custom clockwork gunslingers sometimes have specialty ammunition in place of bullets as well as other decorations, though this change carries with it a corresponding upcharge.

A clockwork gunslinger stands 6 feet tall and weighs 400 pounds.


The creator of a clockwork gunslinger must start with a pistol worth 1,000 gp, a crystalline hourglass worth 500 gp, and created clockwork pieces worth 1,750 gp.


CL 12th; Price 40,250 gp

Feats Craft Construct, Exotic Weapon Proficiency (pistol); Spells haste, geas/quest, slow; Caster Level 12th; Skill Check(s) Craft (clockwork) DC 20; Cost 21,750 gp

Section 15: Copyright Notice

Mechanical Monsters © 2023, Legendary Games; Authors: Jason Nelson, Tom Phillips, Mike D. Welham, Matt Goodall, Alex Riggs, Matt Daley.

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