This creature appears as a statue constructed of rock and crystal. It has almost no neck; its head seems attached firmly to its shoulders, though by observing it, you see that it is able to turn its head freely. Each of its hands has two fingers and two opposable thumbs.
Chrystone CR 4
Speed 20 ft.
Melee longsword +7 (1d8+3)
Special Attacks death throes
Spell-like Abilities (CL 4th)
During Combat Chrystones open with color spray which emanates from their mouth like a breath weapon and then close for melee combat if targets are close enough; otherwise, they stand back and fight with their longswords. If a battle is going poorly, a chrystone attempts to retreat and ambush its opponents when it has repaired itself.
When a chrystone is destroyed, it shatters, spraying razor-sharp fragments from its form. Creatures within 5 feet of the chrystone take 2d6 points of damage. A DC 12 Reflex saving throw halves the damage. A chrystone can prevent itself from shattering by making a DC 12 Will save as it is destroyed.
Three times per day, a chrystone can use its stone shape to repair itself, healing 1d6 points of damage per use. This requires a full-round action that provokes attacks of opportunity. The save DC for the chrystone’s color spray includes a +2 racial bonus.
Whenever a character strikes a chrystone with a weapon (magical or nonmagical), the weapon must succeed on a DC 14 Fortitude save or shatter into pieces. A magic weapon uses its own save bonus or that of the wielder, whichever is higher. If the weapon breaks, the chrystone takes no damage from the attack. The save DC is Constitution-based and includes a +2 racial bonus.
Organization solitary, company (2–6), or squad (7–20)
Chrystones are creatures made of rock and crystal that normally stand just over 5 feet tall. Their coloration varies by the types of crystal and rock they absorb, giving each chrystone a unique pattern of striations and coloration that makes them easy to tell apart. Originally imbued with life by a spellcaster in a ritual involving the blood of several dragons and a demon, chrystones grow new offspring through budding. To form a new bud, a chrystone must consume several times its weight in crystals and consume at least 300 gp worth of gems. The bud continues to grow from the chrystone’s back until it is large enough to separate. Each chrystone offspring retains the memories and knowledge of its entire parental line.
Chrystones were originally created to be part of an army, but those plans were cut short by their creator’s death. As they developed and spread, they became more free-willed and independent and wished to make certain they were never enslaved again. They retain all of the abilities that would have made them a powerful army, and their racial knowledge helps them put these abilities to the best possible use. Chrystones, while usually neutral, have a racial memory of being slaves to the whim of their creator. This memory makes them somewhat paranoid when dealing with other races, making them more likely to attack other races than talk with them.
A chrystone’s body is chiseled from a single block of hard stone, such as granite, weighing at least 1,000 pounds. The stone must be of exceptional quality, and costs 1,000 gp.
CL 14th; Price 16,000 gp
Feats Craft Construct; Spells color spray, limited wish, polymorph any object, shatter, stone shape, stone tell; Special creator must be caster level 14th level; Skill Craft (sculptures) or Craft (stonemasonry) DC 15; Cost 8,500 gp
Chrystone from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Patrick Lawinger.