This creature resembles a humanoid constructed of brass. Its features are exquisite and delicate, and ancient runes and symbols adorn its body.
Brass Man CR 7 (XP 3,200)
Speed 30 ft.
Melee 2 slams +15 (2d8+6), or large greatsword +15/+10 (3d6+9)
Space 10 ft.; Reach 10 ft.
Special Attacks spit molten brass
Str 23, Dex 10, Con —, Int —, Wis 11, Cha 1
Base Atk +10; CMB +17; CMD 27
A magical attack that deals electricity damage slows a brass man (as the slow spell) for 3 rounds, with no saving throw.
A magical attack that deals fire damage breaks any slow effect on the brass man and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the brass man to exceed its full normal hit points, it gains any excess as temporary hit points. A brass man gets no saving throw against fire effects.
Environment elemental plane of fire
Organization solitary or squad (2–4)
Brass men are humanoid-shaped constructs built by the powerful efreet of the City of Brass. They are created for the sole purpose of guarding some efreeti secret within the walls of the City. Some are created as battle allies and aid the efreet in battle against their enemies. They are rarely encountered elsewhere, though on occasion one is sent to the Material Plane by its efreet creator to retrieve an object or creature.
Brass men are very tough physical opponents and difficult to stop. Typically a brass man begins combat by spitting molten brass on the closest opponent before moving into melee where it attacks with its huge greatsword or its powerful fists.
The construction of the brass men is a highly guarded secret among the efreet race. No one outside the City of Brass has ever discovered the proper method of constructing a brass man, and the efreet aren’t telling.
Brass Man from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene and Casey Christofferson.