Animate Aria

An inspirational song emanates from what appears to be point in thin air twelve feet off the ground. Stirring crescendos and moving fanfares can be heard throughout its melody.

Animate Aria CR 9

XP 6,400
N Large construct
Init +4; Senses blindsight 90 ft., darkvision 60 ft., low-light vision; Perception +0; Aura courageous inspiration (90 ft.)

DEFENSE

AC 23, touch 13, flat-footed 19 (+4 Dex, +10 natural, –1 size)
hp 107 (14d10+30)
Fort +4, Ref +8, Will +4
Defensive Abilities amorphous, natural invisibility; Immune construct traits
Weaknesses dissonance, vulnerable to sonic

OFFENSE

Speed 30 ft.
Melee 2 slams +18 (2d10+5)
Space 10 ft.; Reach 10 ft.

STATISTICS

Str 21, Dex 18, Con —, Int —, Wis 11, Cha 1
Base Atk +14; CMB +20; CMD 34

SPECIAL ABILITIES

Aura of Courageous Inspiration (Su)

An animate aria continually emanates a rousing song to bolster its allies (typically the construct’s creator and any creatures designated as allies by the construct’s creator). Allies within 90 feet of the animate aria that can hear its music receive a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack rolls and weapon damage rolls. As a standard action, the animate aria can increase these bonuses by 2 for 1 round. The aura of courageous inspiration is a mind-affecting effect—as a construct, the animate aria is immune to mind-affecting effects, and therefore does not receive the bonuses of its own aura. This ability is constant and cannot be suppressed by the animate aria.

Dissonance (Ex)

As creatures of sound, animate arias are particularly vulnerable to sonic effects. A bard who succeeds at a DC 25 Perform check while using his countersong ability negates the animate aria’s aura of courageous inspiration and natural invisibility abilities (making it appear as a humanoid-shaped cloud of prismatic color). In addition, an animate aria in the area of a silence spell or effect takes 2d6 points of damage each round.

Natural Invisibility (Ex)

Although an animate aria remains invisible whenever this ability is not suppressed, even when attacking, its constant song allows other creatures to pinpoint its location. Any creature within 30 feet of the animate aria that can hear automatically identifies the squares containing the animate aria. Because an animate aria’s invisibility is inherent, it is not subject to the invisibility purge spell.

ECOLOGY

Environment any urban
Organization solitary or chorus (1 plus 2d4 mercenary warriors of 6th level)
Treasure none

An animate aria is a piece of operatic music, either vocal or instrumental, magically solidified into a human-shaped form roughly 12 feet tall. A creature of sound, the animated music is invisible but emanates the inspiring work performed during the creature’s musical creation.

Animate Aria Construction

An animate aria must be constructed in a ceremony involving a musical performance and a framework of silver chimes worth 2,000 gp, the latter of which is consumed in the shaping of the creature’s form.

CL 12th; Price 38,000 gp

CONSTRUCTION REQUIREMENTS

Feats Craft Construct; Spells geas/quest, shout, solid note; Special creator must be caster level 12th; Skills Perform (sing) DC 25; Cost 20,000 gp

Section 15: Copyright Notice

Pathfinder Campaign Setting: Cheliax, The Infernal Empire © 2015, Paizo Inc.; Authors: Amanda Hamon Kunz, Ron Lundeen, and Mark Moreland.

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