Aizskartz Asteroid

Aizskartz Asteroid CR 11

A massive stone the size of an island slowly drifts toward you, but you change course easily enough—then its trajectory changes to follow you, again and again, until you realize it’s being navigated by someone or something.

XP 12,800
NE Colossal construct (psionic)
Aura gravitic field (15 ft., Fort DC 30, 3d6 bludgeoning and grab)
Init –2; Senses blindsight 400 ft., darkvision 240 ft.; Perception +20

DEFENSE

AC 18, touch 4, flat-footed 18 (–2 Dex, +4 deflection, +14 natural, –8 size)
hp 184 (16d10+96) fast healing 5
Fort +7, Ref +5, Will +11
Defensive Abilities all-around vision; Immune cold, construct traits, electricity; PR 21; Resist acid 10, fire 10

OFFENSE

Speed fly 100 ft. (perfect)
Melee slam +24 (4d6+24 plus bull rush)
Ranged four boulders +6 (2d8+16, Range 240 ft.)
Space 60 ft.; Reach 5 ft.
Special Attacks gravitic field (DC 30, 3d6 bludgeoning and grab), trample (DC 34, 4d6+24)
Psi-Like Abilities (ML 16th; concentration +20)

Constant—detect psionics
At will—telekinetic force
4/day—divert teleport

TACTICS

Before Combat An aizskartz asteroid uses its control of psionic energy to masquerade as an asteroid with a dense gaseous exterior, sneaking up on unsuspecting foes until they are within range for a charge attack.

During Combat First the aizskartz asteroid flings itself at enemies with a charging bull rush, using Power Attack and Improved Vital Strike to deal the optimum amount of damage immediately (slam +20, 12d6+48). Afterward its gravitic field grabs up foes, and the aizskartz asteroid slams again with bull rush to increase the damage opponents take when they are drawn to its surface once more. Any opponents that attempt to teleport away are placed 15 ft. away from its surface if it successfully uses divert teleport against them.

Morale Few foes can stand against an aizskartz asteroid and retreat is an unlikely option at best.

STATISTICS

Str 42, Dex 6, Con —, Int 16, Wis 18, Cha 15
Base Atk +16; CMB +40 (+44 bull rush/grapple); CMD 48 (52 vs. bull rush)
Feats Great Fortitude, Greater Bull Rush, Improved Bull Rush, Improved Natural Attack (slam), Improved Vital Strike, Power Attack, Toughness, Vital Strike
Skills Disguise +16 (+36 as asteroid), Knowledge (all) +8, Perception +20; Racial Modifiers +20 Disguise (as an asteroid)
Languages telepathy 1,000 ft.; tongues

SPECIAL ABILITIES

Gravitic Field (Ps)

Any creature within 15 ft. of an aizskartz asteroid must make a DC 30 Fortitude save or be pulled by the pulsing microgravity field and against the aizskartz asteroid.

For each 5 ft. a creature travels within the gravitic field, they take 3d6 points of bludgeoning damage and are subject to a grapple combat maneuver by the aizskartz asteroid at the end of their turn. An aizskartz asteroid can grapple up to ten creatures simultaneously with no penalty. Additionally, this grants the aizskartz asteroid a +4 deflection bonus to AC.

ECOLOGY

Environment space
Organization solitary
Treasure quadruple

Aizskartz asteroids are great masses of psionically empowered stone that wander the cosmos destroying entire fleets of ships—and if what some legends claim are true, entire civilizations. Little is known about these anomalies, save that they are to be avoided at all costs.

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson

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