Aggregate Gladiator

Aggregate Gladiator Robot CR 18

XP 153,600
CE Medium construct (robot)
Init +8; Senses all-around vision (areas with cameras), blindsight 60 ft., darkvision 60 ft., low-light vision, superior optics; Perception +16

DEFENSE

AC 33, touch 15, flat-footed 28 (+5 Dex, +18 natural)
hp 161 (22d10+40)
Fort +14, Ref +17, Will +14
Defensive Abilities adaptive defense programming, hardness 15; Immune construct traits; Resist electricity 30, fire 30
Weaknesses overclocked targeting, vulnerable to critical hits, vulnerable to electricity

OFFENSE

Speed 60 ft.
Melee adamantine chainsaw +29 (4d12+7/18–20), adamantine buzz saw +29 (2d12+7)
Ranged hypersonic rifle (range 150 ft.) +27 (2d12/×3 plus stunned 1 round, DC 30 Fort negates)
Special Attacks boosted charge 2/day (full attack at end of charge), combined arms (full attack with all melee and ranged attacks)

STATISTICS

Str 25, Dex 20, Con —, Int 18, Wis 14, Cha 18
Base Atk +22; CMB +29; CMD 44
Feats Cleave, Combat Reflexes, Deep Focus, Following Step, Lunge, Point-Blank Shot, Power Attack, Precise Shot, Psionic Meditation, Psionic Shot, Speed of Thought, Step Up, Step Up and Strike, Vital Strike, Wild Talent
Skills Acrobatics +27 (+39 when jumping), Autohypnosis +16, Bluff +18, Disguise +18, Intimidate +26, Perform (oratory) +26, Sense Motive +24, Spellcraft +21
Languages Abyssal, Aklo, Binary, Common, Draconic
SQ flexible programming, integrated weaponry, work the crowd

SPECIAL ABILITIES

Adaptive Defensive Programming (Ex)

Three times per day as an immediate action, a gladiator robot can change one of its resistances to any other energy type for 1 minute.

Flexible Programming (Ex)

Ten times per day as an immediate action, a gladiator robot can gain the benefit of any feat for which it qualifies but does not have. Each feat remains in effect for 1 minute. In addition, it counts its racial Hit Dice as fighter levels for the purpose of qualifying for feats. If it has levels in fighter, these Hit Dice stack with these levels.

Integrated Weaponry (Ex)

A gladiator robot’s weapons cannot be disarmed, removed, or sundered.

Overclocked Targeting (Ex)

When the gladiator suffers a critical hit, it attempts a Fortitude save (DC 20), instead of being staggered or stunned like other robots. On a success, it attacks a randomly determined target within 60 feet on its next turn. On a failed save, it attacks random targets for 1d4+1 rounds.

Superior Optics (Ex)

Gladiator robots see invisible creatures or objects as if they were visible.

Work the Crowd (Ex)

As a swift action after reducing a foe to 0 hit points or otherwise incapacitating it while a crowd watches, a gladiator robot can attempt a DC 20 Perform (gladiator) check. If it succeeds, the gladiator robot recovers 4d10 hit points, up to its maximum hit points.

Section 15: Copyright Notice

Like a Boss © 2023, Samurai Sheepdog. Authors: Kevin Glusing, Matt Daley, Mike Myler, Charles W. Plemons III

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