This massive cat-like creature has the lithe grace of a feline despite a shell-like armor of segmented plates.

Warcat CR 13

XP 25,600
N Huge animal
Init +4; Senses low-light vision, scent; Perception +7


AC 28, touch 12, flat-footed 24 (+4 Dex, +16 natural, –2 size)
hp 184 (16d8+112)
Fort +17, Ref +14, Will +7


Speed 50 ft., climb 20 ft.
Melee bite +22 (2d6+12 plus grab), 2 claw +22 (1d8+12/19–20 plus rend)
Space 15 ft.; Reach 15 ft.
Special Attacks pounce, rend (2 claws, 1d8+18), trample (2d8, DC 30)


Str 35, Dex 18, Con 24, Int 2, Wis 11, Cha 5
Base Atk +12; CMB +26; CMD 40
Feats Acrobatic, Cleave, Diehard, Endurance, Improved Critical (claw), Iron Will, Power Attack, Run
Skills Acrobatics +11, Climb +25, Perception +7, Stealth +3, Swim +19


Environment cold hills or mountains
Organization solitary or pair
Treasure none

Warcats are massive creatures with the shapes and habits of great cats but the armored skin of armadillos.

Weighing 4,000 pounds and stretching 25 feet from nose to the base of its tail, a warcat is a dangerous predator with a large territory. Wild warcats hunt alone or with a single mate, and have been known to take down prey ranging from megafauna to giants and even young dragons. Some orc clans catch warcats as cubs and trains them to serve the clan. These beasts often act as mounts for the clan’s champions, who ride them into battle.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Belkzen, Hold of the Orc Hordes © 2015, Paizo Inc.; Authors: Tyler Beck, Jason Garrett, Alex Greenshields, and David Schwartz.

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