Walrus (3pp)

The walrus watches stoically as you pass, its whisker bristling, and tusks gleaming.

Walrus CR 7

XP 3,200
N Large animal
Init +5; Senses low-light vision, scent; Perception +21


AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, –1 size)
hp 95 (10d8+50)
Fort +14, Ref +8, Will +4
Resist cold 5


Speed swim 40 ft.
Melee gore +13 (1d10+7)
Space 10 ft.; Reach 5 ft.
Special Attacks trample (2d8+7, DC 22)


Str 25, Dex 13, Con 21, Int 2, Wis 12, Cha 10
Base Atk +7; CMB +15; CMD 26
Feats Endurance, Great Fortitude, Improved Bull Rush, Iron Will, Power Attack, Skill Focus (Perception)
Skills Perception +21
SQ hold breath

Source Wikipedia


Environment cold ice flows and coastal
Organization solitary, pair, or herd (3-12)
Treasure none

The most prominent feature of the walrus is the long tusks. These are elongated canines, which are present in both sexes and can reach a length of up to 3 feet. Tusks are slightly longer and thicker among males, who use them for fighting, dominance and display; the strongest males with the largest tusks typically dominate social groups.

Walrus will also use their tusks to form and maintain holes in the ice and haul themselves out of the water, onto the ice.

Section 15: Copyright Notice – Cerulean Seas

Cerulean Seas © 2010 Alluria Publishing. All rights reserved.

The Deep. Copyright 2003, Mystic Eye Games, LLC; Authors: Becky Glenn, Stefon Mears, Susannah Redelfs, and Robin Wise.

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