This giant turtle has a large, thin membrane of scaly skin extending from its shell to its legs.
Gliding Turtle CR 2
Speed 10 ft., fly 30 ft. (clumsy), swim 20 ft.
Melee bite +3 (1d8+3)
Space 10 ft.; Reach 10 ft.
Special Attacks gliding charge
A gliding turtle can’t use its fly speed to hover.
When flying, a gliding turtle must end its movement at least 5 feet lower in elevation than where it started.
Gliding Charge (Ex)
While gliding, a gliding turtle can ram into a creature. When it does, it makes a charge attack against a creature it can reach with its speed. If the attack hits, it deals 2d6+3 points of bludgeoning damage and the turtle can immediately perform a bull rush combat maneuver as a free action against its target without provoking attacks of opportunity. The gliding turtle immediately stops gliding after this attack, landing on the ground and, if applicable, taking falling damage as if it deliberately jumped.
As a move action, a gliding turtle can retract its limbs and head into its shell. It can’t move or attack while in this state, but its armor bonus from natural armor increases by 2 as long as it does. Emerging from its shell is a move action.
Environment temperate forests and coasts
Organization solitary, pair, or den (3–8)
Gliding turtles evolved thin layers of skin that connect their limbs to their shells and allow them to glide from ridges and drop onto unsuspecting prey. A gliding turtle is about 7 feet long and weighs over 1,000 pounds.
Gliding Turtle Companions
Starting Statistics: Size Medium; Speed 10 ft., swim 20 ft.; AC +2 natural armor; Attacks bite (1d6); Ability Scores Str 12, Dex 12, Con 12, Int 2, Wis 11, Cha 5; Special Qualities low-light vision, shell.
Pathfinder Adventure Path #121: The Lost Outpost © 2017, Paizo Inc.; Authors: Jim Groves, with Adam Daigle, Isabelle Lee, Luis Loza, and Greg A. Vaughan.