Troop, Feral Hog

Feral Hog Troop CR 8

XP 4,800
N Medium animal (troop)
Init +6; Senses low-light vision, Perception +16, scent


AC 20, touch 12, flat-footed 18 (+2 Dex, +8 natural)
hp 94 (9d8+54)
Fort +11, Ref +8, Will +6
Defensive Abilities ferocity, troop traits, unfocused


Speed 40 ft.
Melee troop (2d6+5 plus trip)
Space 20 ft.; Reach 5 ft.
Special Attacks rend fallen


Str 21, Dex 14, Con 21, Int 2, Wis 13, Cha 4
Base Atk +6; CMB +11; CMD 23 (cannot be tripped)
Feats Combat Reflexes, Improved Initiative, Iron Will, Mobility, Toughness
Skills Perception +13


Environment temperate land
Organization solitary or infestation (2-6)
Treasure none


Rend Fallen (Ex)

A feral hog troop deals an additional +2d6 points of damage to prone creatures with its troop attack.

Unfocused (Ex)

Any attempt to use wild empathy or the Handle Animal skill to influence a feral hog troop takes a -4 penalty.


Packed shoulder to shoulder is a mass of dozens of squealing, gnashing hogs.

A single feral hog is a danger. A troop of thirty to fifty feral hogs is a menace to even seasoned adventurers. Moving in great waves, they devour almost all organic material in their path, leaving stripped landscapes and crushed bones in their wake. A feral hog troop is a simple combatant, pouring over potential meals, knocking them to the ground and consuming them.

The above statistics can be used to represent other mid-sized animals operating in large packs, such as wolves or hyenas. Domestic pigs are weaker and less motivated to violence, but still dangerous en masse. Use the degenerate simple template to represent a troop of domestic pigs.

Section 15: Copyright Notice
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