Svirfneblin Riding Slug CR 5
Neon green slime and goop slide off of this slithering mollusc’s jellylike hide as it slinks towards you, acid frothing from what must be its mouth.
Speed 25 ft., climb 25 ft.
Melee two slams +10 (2d6+6)
Ranged acid spit +3 touch (3d6 acid, Range 20 ft.)
Before Combat Svirfneblin riding slugs climb along ceilings, waiting for a light source to come nearby to drop onto with a slam attack.
During Combat Svirfneblin riding slugs attack the nearest opponent, and if enemies go into hiding it assaults the closest light source or warm body.
Morale Svirfneblin riding slugs retreat when reduced to 15 hp or less.
Str 22, Dex 6, Con 21, Int 1, Wis 16, Cha 7
Base Atk +5; CMB +12; CMD 20 (cannot be tripped)
Feats Power Attack, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (acid spit)
Skills Climb +18, Perception +12, Stealth +3
SQ amorphous, compression
Organization solitary, pair, or clutch (4-10)
Virtually every svirfneblin enclave, regardless of its technological prowess, boasts stables and pens of mollusc mounts for traversing the endless caves.
Size Large; Speed 25 ft., climb 25 ft.; AC +10 natural armor; Attack 2 slams (2d6) or acid spit (ranged touch, 3d6 acid, Range 20 ft.); Ability Score Modifiers Str +4, Dex –2, Con +4; Special Qualities amorphous
Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson