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Summoned Creature: Squid

Squid CR 1
XP —
N Medium celestial/ fiendish animal ( aquatic )
Init +6; Senses darkvision 60 ft., low-light vision ; Perception +7

DEFENSES

AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 13 [19] (3d8) [3d8+6]
Fort +3 [+5], Ref +7, Will +2
Defensive Ability ink cloud (5-ft. radius) ; SR 6
Celestial – Resist acid, cold, and electricity 5
Fiendish – Resist cold and fire 5

OFFENSE

Speed swim 60 ft., jet 240 ft.
Melee bite +4 [+6] (1d3+2 [1d3+4]), tentacles +2 [+4] (1d4+1 [1d4+3] plus grab )
Special Attack smite evil/good

STATISTICS

Str 15 [19], Dex 15, Con 11 [15], Int 2, Wis 12, Cha 2
Base Atk +2; CMB +4 [+6] (+8 [+10] grapple); CMD 16 [18]
Feats Improved Initiative , Lightning Reflexes , Multiattack B
Skills Perception +7, Swim +10 [+12]

SPECIAL ABILITIES

Ink Cloud (Ex)

A squid can emit a 5-foot-radius cloud of ink once per minute as a free action while underwater. This cloud provides total concealment. The ink persists for 1 minute.

Jet (Ex)

A squid can jet in a straight line as a full-round action. It does not provoke attacks of opportunity while jetting.

Smite Evil/Good (Ex)

Once per day as a swift action this creature can add their Cha modifier to their attack rolls (+0) and gain a bonus equal to their HD to damage (+3) against evil/good foes. The smite persists until target is dead or the celestial/fiendish creature rests.

Augment Summoning

Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.