This eerie-looking squid has red eyes and webbing between its hook-lined tentacles.
Vampire Squid CR 1/2
Speed 0 ft., swim 20 ft.
Melee bite +0 (1d3–2), tentacles +0 (grab)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks photophores
Once per day as a standard action while underwater, the vampire squid can release a 15-foot cone of disorienting bioluminescent mucus from its photophores, illuminating the area with dim light. A creature within this shimmering cloud of blue light must succeed at a DC 11 Fortitude save or be dazzled for as long as it remains in the cloud and for 1 round thereafter. The cloud persists for 1d4+1 rounds. The save DC is Constitution-based.
Pressure Adaptation (Ex)
A vampire squid takes no pressure damage from changes in water depth.
A vampire squid’s tentacles all strike as a single primary attack but only to grapple.
Environment any oceans
Organization solitary, pair, or school (3–8)
The vampire squid—so called for its red eyes and cloak-like webbing—is a cephalopod from the lightless depths of the oceans. This eerie mollusk is covered in photophores, which it can use to create a defensive barrage of light when agitated.
A vampire squid can reach a total body length of up to 1 foot and weighs 1 pound.
Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.