Snake, Sea (Giant)

This great, writhing aquatic beast is pale blue with bright yellow stripes, and possesses a flipper-like tail to aid it as it swims.

Giant Sea Snake CR 7

XP 3,200
N Huge animal
Init +6; Senses low-light vision; Perception +12


AC 20, touch 10, flat-footed 18 (+2 Dex, +10 natural, –2 size)
hp 85 (9d8+45)
Fort +11, Ref +10, Will +5


Speed 30 ft., climb 20 ft., swim 40 ft.
Melee bite +14 (2d8+13/19–20 plus poison)
Space 15 ft.; Reach 15 ft.
Special Attacks poison


Str 29, Dex 14, Con 20, Int 1, Wis 15, Cha 2
Base Atk +6; CMB +17; CMD 29
Feats Improved Critical (bite), Improved Initiative, Lightning Reflexes, Snatch, Weapon Focus (bite)
Skills Climb +17, Perception +12, Stealth +7, Swim +17; Racial Modifiers +4 Perception, +4 Stealth
SQ hold breath


Poison (Ex)

Bite—injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d2 Dex and 1d2 Con; cure 2 consecutive saves.


Environment warm oceans
Organization solitary or pair
Treasure none

The giant sea snake is one of the biggest reasons many sailors have a downright visceral and phobic response to the thought of falling overboard. These patient predators are known to follow sailing ships, swimming just below the surface of the water while they wait for the opportunity to strike at any unfortunate crew members who might fall over the side. Particularly hungry giant sea snakes have been known to climb the side of a vessel and snatch unwary sailors right from the deck.

Giant sea snakes typically reach up to 30 feet in length and weigh 500 pounds.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Isles of the Shackles © 2012, Paizo Publishing, LLC; Author: Mike Shel.

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