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Snake, Sea

This scaly blue-green snake skims the surface of the water in a sinuous ballet of muscle and agility.

Sea Snake CR 1

XP 400
N Small animal
Init +2; Senses low-light vision; Perception +9

DEFENSE

AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 11 (2d8+2)
Fort +4, Ref +5, Will +1

OFFENSE

Speed 20 ft., climb 20 ft., swim 40 ft.
Melee bite +4 (1d4–1 plus poison)

STATISTICS

Str 8, Dex 15, Con 12, Int 1, Wis 13, Cha 2
Base Atk +1; CMB +2; CMD 11 (can’t be tripped)
Feats Agile Maneuvers, Weapon FinesseB
Skills Climb +7, Perception +9, Stealth +14, Swim +7; Racial Modifiers +4 Perception, +4 Stealth
SQ hold breath

SPECIAL ABILITIES

Poison (Ex)

Bite—injury; save Fort DC 12; frequency 1/round for 6 rounds; effect 1d3 Con; cure 1 save.

ECOLOGY

Environment any oceans
Organization solitary, pair, or nest (3–8)
Treasure none

This nasty water-dwelling creature is a particular bane to fisherfolk in tropical seas, occasionally getting caught up in their nets and striking angrily at unwary sailors as they spill their catch out onto the deck. The sea snake tends to follow schools of fish and pick off stragglers, choosing to hunt smaller prey instead of larger foes and only attacking more formidable enemies if it feels threatened. A sea snake’s anatomy is particularly well adapted to its environment, and its single lung takes up its entire length.

The average sea snake is 4 feet long from tail to head and weighs 10 pounds.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Isles of the Shackles © 2012, Paizo Publishing, LLC; Author: Mike Shel.