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Summoned Creature: Constrictor Snake

Constrictor Snake CR 2

XP —
N Medium celestial/fiendish animal
Init +3; Senses darkvision 60 ft., scent; Perception +12

DEFENSES

AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 19 [25] (3d8+6) [3d8+12]
Fort +4 [+6], Ref +6, Will +2; SR 7
Celestial – Resist acid, cold, and electricity 5
Fiendish – Resist cold and fire 5

OFFENSE

Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +5 [+7] (1d4+4 [1d4+7] plus grab)
Special Attack constrict (1d4+4) [1d4+7], smite evil/good

STATISTICS

Str 17 [21], Dex 17, Con 12 [16], Int 1, Wis 12, Cha 2
Base Atk +2; CMB +5 [+7] (+9 [+11] grapple); CMD 18 [20] (can’t be tripped)
Feats Skill Focus (Perception), Toughness
Skills Acrobatics +15, Climb +11 [+13], Perception +12, Stealth +11, Swim +11 [+13]; Racial Modifiers +4 Perception, +4 Stealth,+8 Acrobatics

SPECIAL ABILITIES

Smite evil/good

1/day as a swift action (adds Cha bonus (+0) to attack rolls and damage bonus equal to HD (+3) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.