Seahorse, Giant

This sea creature resembles a cross between fish and horse; it has small fins on its flanks and a gracefully curled tail.

Giant Seahorse CR 3

XP 800
N Large animal (aquatic)
Init +2; Senses low-light vision; Perception +11


AC 15, touch 11, flat-footed 13 (+4 armor, +2 Dex, –1 size)
hp 30 (4d8+12)
Fort +7, Ref +6, Will +2
Defensive Abilities anchor


Speed swim 30 ft.
Melee slam +7 (1d6+7)
Space 10 ft.; Reach 5 ft.


Str 20, Dex 14, Con 17, Int 1, Wis 12, Cha 7
Base Atk +3; CMB +9; CMD 21
Feats Endurance, Skill Focus (Perception)
Skills Perception +11, Swim +13


Anchor (Ex)

As a move action, a seahorse can wrap its tail around a stationary object. The seahorse remains anchored to the object until it releases its grip (a free action) or is forcibly moved. An anchored seahorse gains a +4 bonus to its combat maneuver defense and on checks and saving throws against effects that would move it against its will.


Environment any oceans
Organization solitary, pair, or school (3–20)
Treasure none

Giant seahorses are bear-sized versions of the common, harmless seahorse. Naturally docile and skittish, seahorses are easily trained to be mounts but are difficult to train for combat. They provide a smoother but slower ride than sharks or hippocampi.

A giant seahorse is considered a quadruped for the purpose of carrying capacity. A light load for a giant seahorse is up to 500 pounds, a medium load is 1,000 pounds, and a heavy load is 1,600 pounds. It can drag 8,000 pounds.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.

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