A long tail fitted with a barbed stinger trails from this flat, triangular fish’s body.
Stingray CR 1/2
Speed swim 40 ft.
Melee sting +1 (1d4 plus poison)
Str 10, Dex 13, Con 15, Int 1, Wis 13, Cha 2
Base Atk +1; CMB +1; CMD 12
Feats Skill Focus (Perception)
Skills Perception +8, Stealth +5 (+13 in sand or mud), Swim +8; Racial Modifier +8 Stealth in sand or mud, +8 Swim
The save DC is Constitution-based.
Stingray Animal Companion
Environment warm oceans
Organization solitary, pair, or flight (3–12)
Often found buried in mud, sand, or sea grass, this normally passive creature raises its tail above its body like a scorpion when cornered or injured. Its stinger is a barbed spine with two grooves allowing the toxin to enter the wound. While often found in bays and estuaries, some breeds of stingray can make their home in rivers far upstream from salt water. Stingrays, like their larger manta ray cousins, use a form of electrolocation to find prey in the silt-laden waters.
The stingray presented here is a relatively large member of the species; for Smaller stingrays, apply the young creature template.
Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.