Diseased Rat CR 1/3
XP 135
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +1
DEFENSE
AC 10, touch 10, flat-footed 10 (-2 blinded, +2 size)
hp 4 (1d8)
Fort +2, Ref +4, Will +1
OFFENSE
Speed 5 ft., climb 5 ft., swim 5 ft.
Melee bite +4 (1d3–4 plus disease)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks disease
STATISTICS
Str 2, Dex 15, Con 11, Int 2, Wis 13, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Climb +6, Stealth +14, Swim +6; Racial Modifiers +4 Stealth
SQ blinded
SPECIAL ABILITIES
Disease (Su)
Vorel’s Phage: Disease—contact; save Fort DC 10; onset 1 day; frequency 1/day; effect 1d4 Cha damage and 1d4 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
ECOLOGY
Environment any temperate
Organization solitary, pair, nest (3–12), or plague (13–100)
Treasure none
Fecund and secretive, rats are omnivorous rodents that particularly thrive in urban areas.
