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Summoned Creature: Ape


Summoned Gorilla CR 2

XP —
N Large celestial/fiendish animal
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +8

DEFENSE

AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, -1 size)
hp 19 [25] (3d8+6) [3d8+12]
Fort +7 [+9], Ref +5, Will +2
SR 7
Celestial – Resist acid, cold, and electricity 5
Fiendish – Resist cold and fire 5

OFFENSE

Speed 30 ft., climb 30 ft.
Melee 2 slams +3 [+5] (1d6+2) [1d6+4]
Space 10 ft.; Reach 10 ft.
Special Attack smite evil/good

STATISTICS

Str 15 [19], Dex 15, Con 14 [18], Int 2, Wis 12, Cha 7
Base Atk +2; CMB +5 [+7]; CMD 17 [19]
Feats Great Fortitude, Skill Focus (Perception)
Skills Acrobatics +6, Climb +14 [+16], Perception +8

SPECIAL ABILITIES

Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+3) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.