This small-eyed rodent has a rounded body with numerous quills running all over its back.

Porcupine CR 1/4

XP 100
N Tiny animal
Init +1; Senses low-light vision; Perception -1


AC 13, touch 13, flat-footed 12 (+1 Dex, +2 size)
hp 5 (1d8+1)
Fort +3, Ref +5, Will -1
Defensive Abilities quills


Speed 30 ft.
Melee tail slap +2 (1d3)


Str 11, Dex 12, Con 12, Int 2, Wis 9, Cha 5
Base Atk +0; CMB -1; CMD 9 (13 vs. trip)
Feats Lightning Reflexes
Skills Climb +4, Stealth +9 (+13 in grass); Racial Modifiers +4 Stealth in grass


Quills (Ex)

Any creature attacking a porcupine with natural weapons or an unarmed strike takes 1 point of piercing damage. A creature that grapples a porcupine takes 1d3 points of piercing damage each round it does so.


Environment temperate forests or plains
Organization solitary, pair, or prickle (3-6)
Treasure none

Porcupines are omnivorous mammals that often climb trees in search of food. The spines on their back provide camouflage as well as protection from natural predators—typically other small mammals. Though primarily nocturnal, porcupines do occasionally graze during the day, eating the twigs, roots, and stems of bushes, coniferous trees, and other flora. Porcupine quills normally lie flat against the creature’s body, but stand stiffly on end when the porcupine feels threatened.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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