Ollphéist

Ollphéist CR 7

Swirling pools of quicksand recede as whipping tentacles rise from the earth, dragging up a monstrous and terrifying sight. Easily twenty feet or longer, it’s chitinous, pocked hide gleans in the harsh sunlight as it surges out of the ground, huge legs carrying forward a gnashing maw with surprising nimbleness.

XP 3,200
N Gargantuan animal
Init +5; Senses scent, tremorsense 120 ft.; Perception +6

DEFENSE

AC 18, touch 8, flat-footed 12 (+1 Dex, +1 dodge, +6 natural, –4 size)
hp 128 (10d8+83) fast healing 2
Fort +13, Ref +8, Will +5; DR 5/—; Resist fire 15

OFFENSE

Speed 50 ft., burrow 40 ft.
Melee bite +11 (2d8+8 plus grab), three tentacles +9 (2d6+4 plus grab)
Space 20 ft.; Reach 15 ft. (tentacles 30 ft.)
Special Attacks sand funnel

TACTICS

Before Combat The ollphéist uses sand funnel to entrap creatures in patches of quicksand, hiding beneath the earth using it’s freeze ability (DC 30 Perception check to notice the tentacles writhing about in the bottom of the quicksand).

During Combat An ollphéist isn’t mindless, but it’s not overly intelligent either. Once it has sprung upon some prey it attempts to grab and kill as many creatures as it can, all at once.

Morale Reluctant to leave a meal unfinished, an ollphéist doesn’t retreat until reduced to 10 hit points or less, at which point it disappears beneath the ground and tunnels away at top speed.

STATISTICS

Str 26, Dex 13, Con 22, Int 5, Wis 14, Cha 5
Base Atk +7; CMB +19 (+23 grapple); CMD 30 (34 grapple, cannot be tripped)
Feats Dodge, Improved Initiative, Multiattack, Skill Focus (Stealth), Toughness (2)
Skills Climb +12, Perception +6, Stealth +0 (+10 submerged); Racial Modifiers +10 Stealth while submerged; Size Modifiers –12 Stealth
SQ freeze (underground only), no breath

SPECIAL ABILITIES

Sand Funnel (Ex)

An ollphéist can spend a full-round action to transform an area of sand within reach of its tentacles into quicksand. Once it has started a patch of quicksand, the ollphéist can maintain it as a swift action.

ECOLOGY

Environment badlands, desert, savannas
Organization solitary
Treasure double

Ollphéist prowl in a constant (but ultimately futile) search to sate their endless hunger.

This often causes the beasts to engage many opponents at once, too keen for a meal to be cautious. Several different tribal religions have come to erroneously worship ollphéist as deities of the earth and legend has it that there have been several intelligent members of the species (terrors of their times).

Ollphéist are 20 ft. long and weigh upwards of 4,500 pounds (as much as 10,000 pounds if completely fed).

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson

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