N Small celestial/ fiendish animal ( aquatic )
Init +3; Senses darkvision 60 ft., low-light vision ; Perception + 1
DEFENSEAC 15, touch 14, flat-footed 12 (+3 Dex, +1 natural, +1 size)
hp 13  (2d8+4) [2d8+8]
Fort +5 [+7], Ref +6, Will +1
Defensive Abilities ink cloud
Celestial – Resist acid, cold, and electricity 5
Fiendish – Resist cold and fire 5
OFFENSESpeed 20ft., swim 30 ft., jet 200 ft.
Melee bite +5 (1d3+1 [1d3+3] plus poison), tentacles +3 (grab)
Special Attack smite evil/good
STATISTICSStr 12 , Dex 17, Con 14 , Int 2, Wis 13, Cha 3
Base Atk +1; CMB +1 [+3] (+5 [+7] grapple); CMD 14  (can’t be tripped)
Feats Multiattack B , Weapon Finesse
Skills Escape Artist +13, Stealth +20, Swim +9 [+11]
An octopus can emit a 10-foot-radius sphere of ink once per minute as a free action. The ink provides total concealment in water, and persists for 1 minute.
An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line while jetting, and does not provoke attacks of opportunity when it does so.
Bite—injury; save Fort DC 13 ; frequency 1/round for 6 rounds; effect 1 Str; cure 1 save.
Once per day as a swift action this creature can add their Cha modifier to their attack rolls (+0) and gain a bonus equal to their HD to damage (+2) against evil/good foes. The smite persists until target is dead or the celestial/fiendish creature rests.
Items in brackets  represent the spell being cast by a character with the Augment Summoning feat.