Mome Rath

Moss and lichen grow from the shaggy back of this boar-like animal. Its curving claws and prehensile tail hold it in the trees.

Mome Rath CR 2

XP 600
N Medium animal
Init +1; Senses low-light vision, scent; Perception +7


AC 12, touch 11, flat-footed 11 (+1 Dex, +1 natural)
hp 22 (3d8+9)
Fort +8, Ref +4, Will +3


Speed 30 ft., climb 10 ft.
Melee 2 claws +4 (1d3+2 plus poison)
Special Attacks poison


Str 14, Dex 12, Con 17, Int 2, Wis 14, Cha 7
Base Atk +2; CMB +4; CMD 15 (19 vs. trip)
Feats Great Fortitude, Skill Focus (Stealth)
Skills Climb +14, Perception +7, Stealth +4 (+8 in trees); Racial Modifiers +4 Stealth in trees


Poison (Ex)

Claws—injury; save Fort DC 14; frequency 1/round for 3 rounds; effect sickened for 1d4 rounds; cure 1 save.


Environment temperate forests (Fey World)
Organization solitary or pair
Treasure none

Mome raths are a variety of rath that sniff through the forests of the Fey World, digging up roots and hiding from large predators with a variety of cunning camouflage techniques. When spotted, they are easily identified by their powerful, hunched backs and stout claws. Mature specimens cultivate a garden of moss, algae, and other plants on their backs to retain water, ward off parasites, and help them blend in to their environment, giving them a mottled green coloration. All raths defend themselves with powerful kicks and spurs on their hind legs that are coated with burning venom.

Some scholars believe mome raths to be distant relatives of the pangolin—if only for their similar body structure. While a variety of raths have adapted to the Fey World’s strange climates, the mome rath is the most common, climbing through trees to graze on leaves and fruit and raid the occasional bird or snark nest. A healthy mome rath is up to 6 feet long including its muscular tail, and weighs around 100 pounds.

Mome Rath Companions

Starting Statistics: Size Small; Speed 30 ft., climb 10 ft.; AC +1 natural armor; Attack 2 claws (1d3 plus poison); Ability Scores Str 12, Dex 14, Con 15, Int 2, Wis 14, Cha 17; Special Attacks poison (frequency 1 round [3], effect sickened for 1d3 rounds, cure 1 save, Con-based DC); Special Qualities low-light vision, scent.

4th-Level Advancement: Size Medium; Attack 2 claws (1d4 plus poison); Ability Scores Str +2, Dex –2, Con +4. Special Attacks poison (frequency 1 round [3], effect sickened for 1d6 rounds, cure 1 save, Con-based DC).

Section 15: Copyright Notice

Pathfinder Adventure Path #119: Prisoner of the Blight © 2017, Paizo Inc.; Authors: Amanda Hamon Kunz, with Paris Crenshaw, Crystal Frasier, Jason Keeley, Isabelle Lee, and Larry Wilhelm.

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