Marsupial, Kangaroo

As tall as a grown human, this mouse-faced creature stands on powerful hind legs and has a stout tail trailing behind.

Kangaroo CR 1/2

XP 200
N Medium animal
Init +3; Senses low-light vision, scent; Perception +4


AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 6 (1d8+2)
Fort +4, Ref +5, Will +0


Speed 50 ft.
Melee kick +1 (1d6+1 plus trip)


Str 12, Dex 16, Con 15, Int 2, Wis 11, Cha 7
Base Atk +0; CMB +1; CMD 14
Feats Skill Focus (Acrobatics)
Skills Acrobatics +14 (+18 when jumping), Perception +4


Environment temperate hills or plains
Organization solitary, pair, or mob (3-10)
Treasure none

These strange-looking animals have long pointy ears and pronounced muzzles, and their strong legs carry them about in amazing leaps. Like all marsupials, kangaroos give birth to live young (“joeys”) that are relatively undeveloped at birth and completely helpless, and must remain within a protective pouch on the mother’s belly for months before safely emerging. While not particularly dangerous, a kangaroo is more than capable of defending itself if cornered or when forced to protect its young, striking out at foes with a powerful kick capable of knocking unwary antagonists off their feet. A kangaroo stands over 6-1/2 feet tall and weighs upward of 200 pounds. To represent a smaller species standing about 4 feet tall and weighing 110 pounds, apply the young simple template or manually reduce the size from Medium to Small. Kangaroos reach maturity in less than a year and can live up to 20 years, but most individuals in the wild are hunted by predators within their first decade.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

scroll to top