Lizard, Chameleon (Giant)

Nearly invisible in its surroundings, this scaly lizard’s eyes dart about independently of each other.

Giant Chameleon CR 3

XP 800
N Large animal
Init +6; Senses low-light vision; Perception +4

DEFENSE

AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, -1 size)
hp 34 (4d8+16)
Fort +8, Ref +6, Will +1

OFFENSE

Speed 40 ft., climb 40 ft.
Melee bite +6 (2d6+4) or tongue +5 touch (grab)
Space 10 ft.; Reach 10 ft. (15 ft. with tongue)
Special Attacks tongue, pull (tongue, 5 ft.)

STATISTICS

Str 16, Dex 15, Con 18, Int 2, Wis 11, Cha 7
Base Atk +3; CMB +7 (+11 grapple); CMD 19
Feats Improved Initiative, Skill Focus (Stealth)
Skills Climb +15, Perception +4, Stealth +18 (+28 when still); Racial Modifiers +12 Stealth (+22 when still)

SPECIAL ABILITIES

Tongue (Ex)

A giant chameleon can grab a foe with its tongue and draw the victim to its mouth. This tongue attack has a reach of 15 feet. The attack does no damage, but allows the creature to grab. A giant chameleon does not gain the grappled condition while using its tongue in this manner.

ECOLOGY

Environment warm forests and mountains
Organization solitary, pair, or blend (3-6)
Treasure none

These large lizards have the ability to shift the pigments in their skin to match their surroundings. A giant chameleon is typically 11 feet long and weighs 160 pounds.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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