Lizard, Narav

This bulky smooth-scaled lizard has a long prehensile tail that gently sways as it moves. A ribbon-like tongue flicks out from its wide maw.

Narav Lizard CR 3

XP 800
N Large animal
Init +6; Senses low-light vision, scent; Perception +6


AC 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, -1 size)
hp 30 (4d8+12)
Fort +7, Ref +6, Will +2


Speed 50 ft.
Melee bite +6 (1d6+2), tail slap +6 (1d8+4 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks autotomic tail, constrict (1d8+4)


Str 18, Dex 15, Con 17, Int 2, Wis 12, Cha 7
Base Atk +3; CMB +8 (+12 grapple); CMD 20 (24 vs. trip)
Feats Improved Initiative, Run
Skills Climb +8, Perception +6, Swim +8
SQ regrow limb, secondary brain


Autotomic tail (Ex)

A narav can detach its tail from its body as a swift action. This deals 1d6 points of damage to the narav, but thereafter the narav’s tail can act on its own for a number of minutes equal to the narav’s Constitution score. A narav that is grappling or pinning a creature can detach its tail at the start of its turn before making a check to maintain the grapple. This allows the detached tail to maintain the grapple or pin while freeing the lizard to take other actions.

While detached, a narav’s tail acts on the narav’s initiative count as a separate Medium-sized creature. Blind and effectively mindless, the tail gains tremorsense with a 5-foot range and attacks any adjacent creature other than the narav that detached it. The tail has the same statistics as the narav except as follows: Size Medium, AC 16, touch 10, flat-footed 14; hp 8; Immune mind-affecting effects; Speed 0 ft.; Melee tail slap +7 (1d8+4 plus grab); Space 5 ft., Reach 5 ft.; CMB +7 (+11 grapple), CMD 19 (can’t be tripped); Int -.

Lesser Bite (Ex)

Naravs’ jaws lack the powerful musculature of its tail. The narav’s bite attack only adds 1/2 its Strength bonus on damage rolls.

Regrow Limb (Ex)

Naravs can regrow a lost limb or tail.

This regenerative process takes one month during which time the narav requires roughly 50% more food than normal. As long as a narav’s detached tail remains active, it can reattach to the creature’s body if pressed firmly against the creature’s tail stub for at least 1 minute. In this case, the narav cannot use its tail for 24 hours while its internal structures rebind and recover. A regenerate spell or an effect that grants the narav the regeneration universal monster ability removes this recovery period.


Environment temperate or warm forests and plains
Organization solitary, pair, or lounge (3-12)
Treasure none

The narav lizard was one of the first creatures domesticated. Naravs are employed as working beasts or mounts, and also bred for their hide which produces a tough but supple leather. Narav lizard meat is tough, stringy, and tasteless; most Kylornians would only consider eating it in exceptional circumstances. A typical adult narav stands between 4 and 5 feet high at the shoulder, is 16 feet long from snout to end of tail and weighs around 1,000 pounds.

Naravs live for about 30 years, they lay clutches of around 10 eggs and bury them, these hatch after 8 months of incubation.

Naravs are frugivorous, enjoying a diet of fruit or berries when available, but can subsist on meat or other plant life if necessary. The consistent environment of the Sunset lands suits the narav lizard’s ectothermic nature, giving it ample opportunity to regulate its temperature and bask in sunlight.

Naravs are natural herd animals, banding together for mutual protection. Naravs are able to rear up on their hind legs while stationary. A lounge of wild naravs usually station at least one lookout, who rises up to monitor the area for danger. When the group is threatened, one or more adult naravs use their tails to restrain the intruder while the lounge either flees or attacks the foe in concert. Domesticated naravs are loyal and curious beasts, and often approach other creatures simply to investigate them.

Narav Animal Companions

Starting Statistics: Size Medium; Speed 50 ft.; AC +1 natural armor; Attack bite (1d4 + 1/2 Str), tail slap (1d6 plus grab); Ability Scores Str 10, Dex 17, Con 13, Int 2, Wis 12, Cha 7; Special Attacks grab; Special Qualities autotomic tail, low-light vision, regrow limb, scent.

7th-Level Advancement: Size Large; AC +3 natural armor; Attack bite (1d6 + 1/2 Str), tail slap (1d8 plus grab), Ability Scores Str +8, Dex -2, Con +4; Special Attacks constrict 1d8.

A narav companion’s detached tail is one size category smaller than the narav. Its shares the same attack bonus, AC, CMB, CMD, and damage as the narav itself. Detaching the tail deals 1 point of damage per Hit Die of the narav, and the detached tail has hit points equal to twice the narav companion’s Hit Dice.

The tail is blind and mindless but gains tremorsense 5 ft. It cannot move but also cannot be tripped, and it gains the same grab and constrict abilities as the narav.

Section 15: Copyright Notice

Legendary Planet Adventure Path © 2019, Legendary Games; Authors: Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham.

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