Horse, Heavy, Combat Trained (Fiendish)

This powerful, coal-black horse snorts and stamps the ground. Even from a distance, you can see the malevolence in its eyes.

Fiendish Heavy War Horse
CR 2

XP 600
NE Large animal (evil, extraplanar)
Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +8


AC 15, touch 13, flat-footed 11 (+4 Dex, +2 natural, -1 size)
hp 19 (2d8+10)
Fort +8, Ref +7, Will +3
Resist cold 5, fire 5; SR 7


Speed 50 ft.
Melee bite +5 (1d4+5) and 2 hooves +5 (1d6+5)
Space 10 ft.; Reach 5 ft.
Special Attacks smite good (1/day)


Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +0; CMB +7; CMD 21 (25 vs. trip)
Feats Endurance, RunB
Skills Perception +8


Smite Good (Su)

Once per day, a fiendish war horse may smite a good-aligned creature. As a swift action, the fiendish war horse chooses one target within sight to smite. If this target is good, the horse adds its Charisma bonus (if any) to attack rolls and gains a damage bonus equal to its HD against that foe. This effect persists until the target is dead or the horse rests.

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