Hippopotamus (3pp)

This massive creature has gray hide and an overlarge mouth with teeth large enough to tear through the hull of a small boat.

Hippopotamus CR 4

XP 1,200
N Large animal
Init +4; Senses low-light vision, scent; Perception +12

DEFENSE

AC 14, touch 9, flat-footed 14 (+5 natural, –1 size)
hp 51 (6d8+18 plus 6)
Fort +8, Ref +5, Will +3

OFFENSE

Speed 30 ft., swim 30 ft.
Melee bite +7 (2d8+6)
Space 10 ft.; Reach 5 ft.
Special Attacks capsize, trample (1d6+6, DC 17)

STATISTICS

Str 19, Dex 10, Con 16, Int 2, Wis12, Cha 4
Base Atk +4; CMB +9; CMD 19 (23 vs. trip)
Feats Improved Initiative, Skill Focus (Perception), Toughness
Skills Perception +12, Swim +16
SQ capsize, hold breath

SPECIAL ABILITIES

Capsize (Ex)

A submerged hippo that surfaces under a boat less than its space can capsize it by making a CMB check. The DC of this check is 10, or the result of the boat pilot’s Profession (sailor) check, whichever is higher. For each size category the boat is larger than the hippo’s size, the hippo takes a cumulative –10 penalty on this CMB check.

Hold Breath (Ex)

A hippo can hold its breath for a number of rounds equal to 5 times its Constitution score before it risks drowning.

ECOLOGY

Environment warm aquatic and plains
Organization solitary or herd (2–12)
Treasure none

The hippo is a peaceful creature, but will defend its lair and young if provoked. They are found dwelling near rivers and lakes. Hippos in the water move by running along the bottom of lakes and rivers, surfacing occasionally to gulp air.

Hippos attack by trampling and biting their foes.

Section 15: Copyright Notice

Hippopotamus from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

scroll to top