Herd Animal, Ram, Barbed

This stark white ram’s curved horns appear to have sharp thorns studding every inch of their surface.

Barbed Ram CR 2

XP 600
N Medium animal
Init +3; Senses low-light vision; Perception +6


AC 14, touch 13, flat-footed 11 (+3 Dex, +1 natural)
hp 22 (4d8+4)
Fort +5, Ref +7, Will +3


Speed 40 ft.
Melee gore +4 (1d6+1 plus bleed), 2 hooves +2 (1d4)
Special Attacks bleed (1), powerful charge (gore, 1d8+1)


Str 12, Dex 17, Con 13, Int 2, Wis 14, Cha 7
Base Atk +3; CMB +4; CMD 17 (21 vs. trip)
Feats Multiattack, Nimble Moves
Skills Acrobatics +7 (+11 to cross narrow surfaces), Climb +9, Perception +6, Stealth +7 (+11 in snowy conditions); Racial Modifiers +4 Acrobatics to cross narrow surfaces, +4 Climb, +4 Stealth in snowy conditions


Environment cold mountains
Organization solitary, pair, or herd (3–12)
Treasure none

Barbed rams are found only in the highest peaks, where their stark white fur helps them blend into snowbanks to escape the giants and trolls that are prevalent in the area. They take another of their names, “rosethorn rams,” from their dangerous horns, which are covered in sharp growths resembling short thorns, and can cause deep, bleeding wounds that slow foes down until the rams can flee or finish would-be hunters with their sharp hooves. The rams’ thorny horns also enable them to strip bark from trees for sustenance during difficult winters.

Rigidly adapted to the snowy peaks of their mountain range, the rams are fiercely territorial and protective of the caves in which they make their dens. During breeding season, they become especially aggressive, venturing out to chase off predators and using their deadly horns to drive away competition. Even mountain trolls avoid direct confrontation with the rams at these times, preferring instead to cave in the creatures’ dens, then pick through the rubble to gobble up the whole family. Barbed rams are 4 feet tall and 6 feet long, and weigh up to 500 pounds.

Barbed Ram Companions

Starting Statistics

Size Small; Speed 40 ft.; AC +1 natural; Attack gore (1d4); Ability Scores Str 10, Dex 17, Con 11, Int 2, Wis 14, Cha 7; Special Qualities low-light vision, scent.

4th-Level Advancement

Size Medium; Attack gore (1d6); Ability Scores Str +4, Dex –2, Con +2; Special Attacks bleed (gore, 1), powerful charge (gore, 1d8).

Section 15: Copyright Notice

Pathfinder Adventure Path #91: Battle of Bloodmarch Hill © 2015, Paizo Inc.; Authors: Patrick Renie, with Tyler Beck, Adam Daigle, Richard Pett, Stephen Radney-MacFarland, and David Schwartz.

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