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Herd Animal, Llama

This shaggy, hoofed quadruped sports an elongated neck and large, crooked teeth.

Llama CR 1/2

XP 200
N Medium animal
Init +1; Senses low-light vision; Perception +1

DEFENSE

AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 6 (1d8+2)
Fort +4, Ref +3, Will +1

OFFENSE

Speed 40 ft.
Melee bite +1 (1d6+1)
Special Attacks spit (+1 ranged touch)

STATISTICS

Str 12, Dex 13, Con 15, Int 2, Wis 12, Cha 9
Base Atk +0; CMB +1; CMD 12 (16 vs. trip)
Feats Endurance
Skills Acrobatics +5 (+9 when jumping); Racial Modifiers +4 Acrobatics when jumping

SPECIAL ABILITIES

Spit (Ex)

Once per hour, a llama can regurgitate the contents of its stomach, spitting the foul material at a single target within 10 feet. The target must succeed at a DC 12 Fortitude save or be sickened for 1d4 rounds. The save DC is Constitution-based.

ECOLOGY

Environment cold or temperate hills or mountains
Organization solitary, pair, or herd (3–15)
Treasure none

Perhaps llamas’ most distinctive feature is their long necks. Rival males violently bump their necks against one another during fights for dominance among the herd, but overall these social animals are remarkably tame.

Section 15: Copyright Notice

Pathfinder Player Companion: Animal Archive © 2013, Paizo Publishing, LLC; Authors: Amanda Hamon, Philip Minchin, Jason Nelson, Patrick Renie, Owen K.C. Stephens, and Christina Stiles.

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