The elegant creature raises it head revealing a majestic rack of antlers. It has a tawny brown hide and small black hooves.
Deer CR 1/4
Speed 40 ft.
Melee gore +2 (1d6+1), 2 hooves –3 (1d4)
Deer attack with their hooves or antlers. Antelopes, when defending their herd, attack by charging an opponent and butting with their horns (gore). The gore attack only applies to bucks with antlers.
Str 12, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Base Atk +1; CMB +2; CMD 15 (19 vs. trip)
Feats Dodge B, Mobility B, Run
Skills Acrobatics +2 (+6 jump), Perception +10, Stealth +10 (+14 in forests), Swim +5; Racial Modifiers +4 Perception, +4 Stealth (+8 in forests), +4 Swim
Environment temperate forests
Organization solitary, mated pair, herd (2–20)
Shy and wary, deer range from the arctic to the tropics. They are very flexible creatures, adapting easily to their climate and able to survive in all but the harshest of temperatures. Deer are very flexible in their diets as well, able to exist on plants, insects, fish, and even dead birds. Deer are excellent swimmers and have been known to swim to a distance of five miles in the water. These statistics represent the typical white-tailed deer; they can also be used to represent other deer-like animals such as caribou and antelope.
Deer from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.