Grasshopper Mouse, Dire

A massive, tawny-furred mouse releases a chilling howl as it springs at its prey.

Dire Grasshopper Mouse CR 1

XP 135
N Small animal
Init +3; Senses low-light vision, scent; Perception +6


AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 12 (2d8+3)
Fort +3, Ref +6, Will +2; +4 bonus vs. poison
Defensive Abilities +4 to saves vs. poison


Speed 40 ft., climb 20 ft.
Melee bite +2 (1d6), 2 claws +2 (1d2)
Special Attacks pounce, surprising howl


Str 10, Dex 17, Con 10, Int 2, Wis 14, Cha 6
Base Atk +1; CMB +0; CMD 13 (17 vs. trip)
Feats Toughness
Skills Acrobatics +3 (+7 to jump), Climb +8, Perception +6, Stealth +7, Survival +3


Surprising Howl (Ex)

Once per day, a dire grasshopper mouse lets out a bloodcurdling howl that startles and confuses its enemies. All enemies within 10 feet must succeed at a DC 9 Will save or be shaken for 1 round. Whether or not the saving throw is successful, an enemy cannot be affected again by this ability for 24 hours. This is a sonic mind-affecting effect. The save DC is Charisma-based.

Vermin Hunter (Ex)

A dire grasshopper mouse gains a +2 racial bonus on Survival checks and attack and damage rolls against vermin.


Environment warm or temperate deserts or plains
Organization solitary or pack (2-10)
Treasure none

With beady black eyes the size of a human fist, the dire grasshopper mouse appears to be an enlarged version of a field mouse. It even seems equally docile—until it is hungry, that is. Though named after their smaller cousins who have more mundane tastes for insects and grasshoppers, these aggressive predators often attack more formidable vermin. Dire grasshopper mice are fearless and eagerly pounce upon large centipedes, scorpions, and other toxic creatures that other animals will not attack.

At about two feet in length and weighing 20 pounds, the grasshopper mouse’s freakish size intimidates most humanoids.

Dire Grasshopper Mouse Companions

Starting Statistics

Size Small; Speed 40 ft., climb 20 ft.; Attack bite (1d6), 2 claws (1d2); Ability Scores: Str 10, Dex 17, Con 10, Int 2, Wis 14, Cha 6; Special Qualities low-light vision, scent; Bonus Feat Toughness.

4th-Level Advancement

Ability Scores Str +2, Con +2; Special Attacks pounce, surprising howl (Cha-based DC); Special Qualities vermin hunter, +4 to saves vs. poison.

Section 15: Copyright Notice

Wayfinder #17. © 2017, Paizo Fans United; Authors: Gabriel Almer, Beth Breitmaier, Dave Breitmaier, Charlie Brooks, Russ Brown, Ben Chason-Sokol, Jeremy Clements, Dixon Cohee, Matt Duval, Robert Feather, Benjamin Fields, Wojciech Grucha?a, Garrett Guillotte, Joe Kondrak, John Laffan, Isabelle Lee, Jeff Lee, Crystal Malarsky, Ben Martin, Jacob McKiernan, Jen McTeague, Jacob W. Michaels, Emily Parks, Rep Pickard, Matt Roth, André Roy, Elliot Smith, Joe Smith, ‘Piratey Steve’ Smith, Neil Spicer, Todd Stewart, John Paul Stoddard, Andrew P. Sturtevant, Margherita Tramontano, Nicholas Wasko, Kerney Williams, and Scott Young.

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