Huge, sleek, and fearsome, the massive fish shoots through the water like an arrow through the air, its fanged jaws gaping wide for the attack.
Dire Barracuda CR 5XP 1,600
N Huge animal ( aquatic)
Init +5; Senses low-light vision; Perception +9
DEFENSESAC 15, touch 10, flat-footed 13 (+1 Dex, +1 dodge, +5 natural, -2 size)
hp 60 (8d8+24)
Fort +8, Ref +6, Will +3
Speed swim 90 ft.
Melee bite +11 (2d8+10 plus grab)
Special Attacks savage (2d8+10)
Str 24, Dex 13, Con 16, Int 1, Wis 13, Cha 7
Base Atk +6; CMB +15 (+19 with grapple); CMD 26
Feats Dodge, Improved Initiative, Skill Focus (Perception)
Skills Perception +9, Swim +10; Racial +8 on Swim checks to perform a special action or avoid a hazard
A dire barracuda deals 2d8+10 points of damage with a successful grapple check.
A dire barracuda can always choose to take 10 on a Swim check, even if rushed or threatened.
Environment warm water
Organization school (2-12)
Dire barracuda inhabit warm salt waters. Lightning quick and highly predatory, they attack any prey which is injured, appears helpless, or is relatively small. Dire barracuda reach lengths between 20 to 25 feet long. The dire barracuda rushes into attack with its powerful jaws. It tries to catch its prey in these jaws so that it can savage the prey with thrashing about and grinding with its teeth.