This creature looks like an 8-foot long eel with yellowish-brown splotches on its back.
Giant Moray Eel CR 5
Str 22, Dex 14, Con 16, Int 1, Wis 12, Cha 8
Base Atk +5; CMB +12 (+16 grapple); CMD 24 (can’t be tripped)
Feats Improved Initiative, Lightning Reflexes, Skill Focus (Stealth), Weapon Focus (bite)
Skills Escape Artist +10, Perception +7, Stealth +11, Swim +18; Racial Modifiers +8 Escape Artist
If a giant moray begins a round with a grabbed foe, it inflicts automatic bite damage (2d6+9 points of damage). A giant moray eel possesses a second set of jaws in its throat that aid in swallowing—it can make a second bite attack (+11 attack, 1d6+4) against a foe it has already grabbed.
Giant moray eels can survive out of the water for 1 minute per point of Constitution (after that, refer to the drowning rules).
Environment warm aquatic
Organization solitary or school (4–8)
The moray eel is a ferocious predator, capable of holding prey in its primary jaws while a smaller set of jaws inside its throat chews away bite-sized portions.
Eel, Giant Moray from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.