Double-Headed Snake

Double-headed Snake CR 15

XP 51,200
N Gargantuan animal
Init +6; Senses low-light vision, scent; Perception +26


AC 33, touch 9, flat-footed 22 (+2 Dex, +1 dodge, +24 natural, –4 size)
hp 204 (18d8+126)
Fort +14, Ref +13, Will +6


Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +23/+23 (4d6+19/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks constrict (8d6+21)


Str 36, Dex 14, Con 23, Int 1, Wis 13, Cha 2
Base Atk +9; CMB +30 (+34 grapple); CMD 43 (can’t be tripped)
Feats AlertnessB, Combat ReflexesB, Dodge, Improved Critical (bite), Improved Initiative, Improved Natural Armor (x2), Power Attack, Skill Focus (Perception), Toughness, Weapon Focus (bite)
Skills Climb +21, Perception +26, Swim +21; Racial Modifiers +8 Climb, +8 Swim


Constrict (Ex)

The double-headed snake can crush an opponent, dealing bludgeoning damage, when it makes a successful grapple check (in addition to any other effects caused by a successful check, including additional damage).

Swallow Whole (Ex)

If the double-headed snake begins its turn with an opponent grappled in one of its mouths (see Grab), it can attempt a new combat maneuver check (as though attempting to pin the opponent). If it succeeds, it temporarily dislocates its jaw and swallows its prey, up to one size category above or below the double-headed snake. The opponent takes bite damage.

A swallowed creature takes damage each round, 3d6 bludgeoning damage plus 5d6 acid damage, AC 24, 20 hp.

A swallowed creature remains in the grappled condition, while the double-headed snake does not.

A swallowed creature can try to cut its way free with any slashing or piercing weapon, or it can just try to escape the grapple. If a swallowed creature cuts its way out, the double-headed snake cannot use swallow whole again until the damage is healed. If the swallowed creature escapes the grapple, success puts it back in the snake’s mouth, where it may be bitten or swallowed again.

Fast Swallow (Ex)

The creature can use its swallow whole ability as a free action at any time during its turn, not just at the start of its turn.

Intimidating Gaze (Su)

As a free action, the double-headed snake can use both of its heads to instill paralyzing fear in its victims. Requires a DC 28 Will save or be paralyzed for 2d6 rounds. This effect ends if the victim is attacked by the double-headed snake. This is a fear effect.


Environment warm swamps or jungle
Organization solitary or pair
Treasure none

The double-headed snake resembles a giant anaconda, but has a fully functioning head at both ends of its body, and a paralyzing gaze. They are revered for their rarity and prowess.

There are many slithering predators hiding in jungles, forests, and swamps, but it’s a lucky—or unlucky—party that stumbles upon a double-headed snake. As large as the giant anaconda, but with a fearsome head at each end, the double-headed snake is revered and respected for its awesome power. It is incredibly strong, Stealthy, and is capable of taking down and devouring creatures the size of elephants, dinosaurs, or giants. Their mottled skin gives them exceptional camouflage, and they have a stare that paralyzes their prey.

Double-headed snakes can exceed 60 feet in length and are an exceptional foe to contend with.

Section 15: Copyright Notice

Magimundi Bestiary © 2016 Inexorable Media, LLC; Authors: Mike Young, Maury Brown and Ben Morrow.

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