Hide armor and scraps of mail are nailed onto this scarred and tattooed mole-like beast. A ring of tentacles sprouts above its mouth, which is dominated by spade-like incisors. The beast has no visible ears and possesses only tiny cataract-filled eyes. Blood and foam fleck from its tentacles maw.
Dogmole Juggernaut CR 6
Speed 30 ft., burrow 10 ft., swim 10 ft.
Melee bite +13 (1d8+8) and 2 claws +10 (2d6+4)
Space 10 ft., Reach 10 ft.
Special Attacks ferocity, wormkiller rage
Str 26, Dex 14, Con 20, Int 2, Wis 10, Cha 2
Base Atk +6; CMB +15; CMD 27
Feats Great Fortitude, Improved Bull Rush, Improved Initiative, Power Attack
Skills Climb +9, Escape Artist +4, Perception +2, Survival +4
Dogmole juggernauts cannot burrow into solid rock, but they can move through softer material like soil or loose rubble, leaving a usable tunnel 10 ft. in diameter.
A dogmole juggernaut is treated as one size larger if doing so is advantageous to it (such as during grapple checks, bull rush attempts, and trip attempts, but not for the purposes of squeezing or AC).
Wild dogmole juggernaut packs are famed for their battles against the monsters of the dark caverns of the world. If it draws blood against a vermin, purple worm, or other underground invertebrate, the dogmole juggernaut gains a +4 bonus to Strength and Constitution but suffers a -2 penalty to AC.The wormkiller rage lasts for a number of rounds equal to 1+ its Constitution modifier (minimum 1 round). It cannot end the rage voluntarily while the creatures that sent it into a rage still live.
Environment temperate underground
What the derro have done with certain breeds of dogmole almost defies description. Brutalized from birth and hardened by scarification, foul drugs, and warping magics, the dogmole juggernaut is barely recognizable as a relative of its smaller kin. A furless mass of muscle, scar tissue, and barbed piercings clad in haphazard barding, a dogmole juggernaut stands 7 ft. tall at the shoulder and stretches 9–12 ft. long. Its incisors are the length of shortswords. Derro use dogmole juggernauts as mounts and improvised siege engines, smashing through bulwarks and breaking up dwarf battle lines. When not at war, derro enjoy pitting rabid juggernauts against one another in frenzied gladiatorial combats.
Midgard Bestiary for Pathfinder RPG, (c) 2012 Open Design LLC; Author: Adam Daigle with Chris Harris, Michael Kortes, James MacKenzie, Rob Manning, Ben McFarland, Carlos Ovalle, Jan Rodewald, Adam Roy, Christina Stiles, James Thomas, and Mike Welham.