Dog, Corgi, Dire (3pp)

Dire Corgi CR 1

XP 400
N Medium animal
Init +2; Senses low-light vision , scent; Perception +4

DEFENSE

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1

OFFENSE

Speed 40 ft.
Melee bite +4 (1d6+4 plus trip)

STATISTICS

Str 16, Dex 14, Con 17, Int 3, Wis 11, Cha 6
Base Atk +1; CMB +4; CMD 16 (20 vs. trip)
Feats Skill Focus (Acrobatics)
Skills Acrobatics +9 (+17 when jumping), Perception +4, Survival +0 (+4 scent tracking); Racial Modifiers +8 Acrobatics when jumping, +4 Survival when tracking by scent

SPECIAL ABILITIES

A dire corgi can fight while carrying a rider, but the rider must succeed on a DC 10 Ride check in order to attack.

ECOLOGY

Environment any
Organization solitary, pair, or pack (3–12)
Treasure none

These larger versions of the corgi live and work in halfling communities. Halflings typically train dire corgis for combat and as riding dogs, rather than as herding dogs, due to their size and relative ferocity. Elite halfling warriors take these creatures as mounts, and it is not uncommon to find a paladin with a dire corgi as a divine steed.

Dire Corgi was originally created by “taig” at http://paizo.com/threads/rzs2kd8t?Presenting-the-Dire-Corgi

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