Surging out of the water, this massive lizard is shaped like a giant fish with a powerful, toothed maw.
Tylosaurus CR 8
Str 34, Dex 13, Con 22, Int 2, Wis 13, Cha 9
Base Atk +7; CMB +23 (+27 grapple); CMD 35 (39 vs. trip)
Feats Dodge, Cleave, Great Fortitude, Mobility, Power Attack
Skills Perception +14, Swim +20; Racial Modifiers +8 Swim
When a Tylosarus begins its turn with an opponent grappled in its mouth (see Grab), it can attempt a new combat maneuver check (as though attempting to pin the opponent). If it succeeds, it swallows its prey, and the opponent takes bludgeoning damage (2d6+12). A swallowed creature can escape by doing 9 points of damage to the inside of the Tylosarus with a light slashing or piercing weapon (AC 16). A creature that escapes the pin while swallowed whole emerges from the Tylosarus’s stomach, not its throat, where it may be grabbed and pinned again.
Starting Statistics: Size Medium; Speed 20 ft., swim 50 ft.; AC +3 natural armor; Attack bite (1d6); Ability Scores Str 10, Dex 17, Con 10, Int 2, Wis 13, Cha 9; Special Qualities low-light vision, scent.
7th-level Advancement: Size Large; AC +2 natural armor; Attack bite (1d8 plus grab); Ability Scores Str +8, Dex –2, Con +4.
Environment warm aquatic
Organization solitary, pair, or school (3–6)
This predatory marine lizard swims with four flippered limbs and a powerful, fluke-like tail. Its extended snout is filled with sharp teeth, and it feeds on both aquatic and surface prey. They are known to attack ships, mistaking them for basking whales or other creatures. A tylosaurus grows up to 50 feet in length and weighs 30,000 pounds.