This feathered bipedal saurian looks somewhat comical—save for its outlandish sword-sized claws.
Therizinosaurus CR 10
Str 30, Dex 17, Con 20, Int 2, Wis 15, Cha 11
Base Atk +10; CMB +24; CMD 37
Feats Improved Critical (claw), Improved Initiative, Iron Will, Run, Skill Focus (Perception), Vital Strike, Weapon Focus (claw)
Skills Perception +25
Once per hour, a therizinosaurus can move at 10 times its normal speed (400 feet) when it makes a charge.
As a full-round action, a therizinosaurus can hunker down and make a great, sweeping attack with its claws against up to four adjacent foes. The dinosaur makes an attack roll against each target, inflicting claw damage on a successful hit.
A therizinosaurus’s claws threaten a critical hit on an 18–20.
Environment warm plains
Organization solitary, pair, or flock (3–8)
At first glance, this dinosaur’s massive claws may well convince observers that it is a predator, but the therizinosaurus is in fact an omnivore.
Nonetheless, the therizinosaurus has a foul temper and is both easily angered and difficult to spook. With its deepcutting claws, the therizinosaurus is more than a match for even the mightiest of predatory dinosaurs. A therizinosaurus is 35 feet long and weighs 13,000 pounds.
Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.