This immense whale moves slowly through the water with a grace that seems incongruous, given its immense size.
Whale CR 10
Speed swim 40 ft.
Melee tail slap +21 (4d6+21) or bite +21 (4d6+21)
Space 20 ft.; Reach 20 ft.
Special Attacks capsize
Str 38, Dex 6, Con 23, Int 2, Wis 11, Cha 5
Base Atk +11; CMB +29; CMD 37 (can’t be tripped)
Feats Diehard, Endurance, Great Fortitude, Improved Bull Rush, Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception)
Skills Perception +23, Swim +30; Racial Modifiers +4 Perception, +8 Swim
SQ hold breath
A whale can attempt to capsize a boat or ship by ramming it as a charge attack and making a CMB check. The DC of this check is 25, or the result of the captain’s Profession (sailor) check, whichever is higher. For each size category the ship is larger than the whale’s size, the whale takes a cumulative –10 penalty on this CMB check.
Environment any oceans
Organization solitary, pair, or pod (3–16)
Whales are frequently hunted for their meat and the valuable oil in their blubber. Baleen whales have no teeth and attack with a tail slap; toothed whales like sperm whales instead attack with a bite.
Whale companions are smaller species—rules for such companions are the same as those for orcas.
Starting Statistics: Size Medium; Speed swim 80 ft.; AC +1 natural armor; Attack bite (1d6); Ability Scores Str 11, Dex 19, Con 10, Int 2, Wis 14, Cha 6; Special Qualities low-light vision, hold breath.
7th-Level Advancement: Size Large; AC +2 natural armor; Attack bite (1d8); Ability Scores Str +8, Dex –2, Con +4; Special Qualities blindsight 120 ft.