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Apollo


Apollo CR 1/2

XP 200
N Medium Animal
Init +2; Senses low-light vision, scent; Perception +8

DEFENSE

AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1

OFFENSE

Speed 40 ft.
Melee Bite +3 (1d6+3 plus trip)

STATISTICS

Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3 (+5 on Trip maneuvers); CMD 15 (19 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 Scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by Scent

SPECIAL ABILITIES

Trip Attacks (Ex)

Apollos have so long been bred for combat that it is almost innate to them.
These dogs receive a +2 bonus to their CMB when making Trip attempts.

Carrying Capacity: A light load for an Apollo is up to 99 pounds; a medium load, 100-200 pounds; a heavy load, 201-300 pounds. An Apollo can drag 1,500 pounds.

Average Cost: 50g

ECOLOGY

Environment Any
Organization Solitary, pair, or pack (2-8)
Treasure None

The Apollo is named for an ancient and mostly forgotten god of the sun. A typical Apollo stands around three feet at the shoulders, weighs about 200 pounds and has tan or light brown fur, though blue and white with black spots is not unknown.
Apollos are bred as war or guard dogs and as working dogs. Many nobles and wealthy merchants own large kennels of these dogs, employing them to guard their estates, and farmers often use them to guard livestock. The Apollo has become increasingly popular as a war dog among various mercenary groups because of the breeds tenacity, resolve, and endurance in a fight.

Section 15 Copyright Notice

Phantasia Zoologica I: Dogs. Copyright 2010, 4 Winds Fantasy Gaming; Authors Connie J. Thomson and Robert W. Thomson